Kinect le faisait en computer vision mais en VR c'est hyper chaud
Facebook is working on a way of predicting a user’s lower body poses when they’re in virtual reality.
When a user is wearing a VR headset and holding the two controllers, a user’s upper body pose can be estimated through a combination of: head position, head angle, wrist angle, and wrist position.
At present, most games and interactions in VR rely on a user’s upper body movements. This is why when you use the Oculus Quest 2, the avatars are chopped off below the waist.
via Patent Drop : lire l’article source