Une edition qui résume bien tous les articles autour du iVisionPro
- The display quality is amazing
- The passthrough is amazing, but less perfect than people thought in the beginning. For instance, it has some slight distortions at the edges and it does not work well in low-light conditions
- The FOV is smaller than the one of Quest 3
- Eye-hand interactions are very natural. When they work, they are incredible, but there are still some times when the system does not detect exactly what you are looking at and so it becomes frustrating
- Comfort is better with the Dual Loop headband because the device is too front-heavy. Anyway even with the Dual Loop, some people could not stand wearing the device for long periods of time
- Typing on the virtual keyboard is a pain, it’s better to have a physical keyboard connected to the device
- Having multiple virtual screens around is amazing
- Watching movies on it is fantastic
- Personas, the virtual representations of people that Apple feeds to all apps requiring a camera stream, are uncanny and creepy
- EyeSight, the feature that let other people see your eyes, appears much more dim and blurred than on marketing images. Plus it’s strange that you do not know when other people are seeing your eyes and when not
- Contrary to what Apple says, the headset is actually isolating and looks weird to the family people around you
- The tethered battery is not that bad, but still a nuisance
- Most of the content available does not exploit true augmented reality but seems like adapted iPad apps
- It’s incredibly expensive while its final value for the users is not clear
Some people argue that for $500, Quest 3 provides much more value for its cost. But others underline how Apple has built very solid foundations for its future ecosystem.

Roundup of the most important AR/VR news of the week: the internet is literally on fire for the Apple Vision Pro and we learned a lot about it
via Ghost Howls’s XR Week Peek : lire l’article source



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